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Game QA Partner · Singapore

We test games.
You ship greatness.

Evritest is a boutique game QA studio built on 16+ years of AAA production experience. Every bug found is a checkpoint closer to an amazing player experience.

Checkpoint
Focus
Challenge
Verify
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Services

Full-spectrum QA
for every build

From day-one functional testing to final certification — we cover the complete QA pipeline so you can focus on making great games.

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🕹️

Functional Testing

End-to-end gameplay validation across all mechanics, systems, and progression paths. We play your game like a player — and break it like a tester.

GameplayUI/UXProgression
💻

Platform Compatibility

PC, console, Steam Deck, mobile — tested across hardware configurations and OS versions. UMA Buffer, BIOS settings, driver compatibility covered.

PCConsoleSteam DeckMobile

Performance Testing

Frame rate profiling, memory stress tests, GPU/CPU benchmarks. We find the bottlenecks before your players do.

FPSMemoryLoad Testing
🌍

Localization QA

Text overflow, cultural context, linguistic accuracy, and UI integrity across all supported languages.

L10NCulturalUI Check

Accessibility Review

Colorblind modes, subtitle timing, input remapping, audio cues. Making your game playable by as many people as possible.

ColorblindSubtitlesInput
📝

Regression Testing

Every build gets a structured regression pass. Fixes don't break what was working — continuous QA at dev velocity.

Per-buildJiraContinuous

Ready to start testing?

Tell us about your game and we'll scope the right service package for your timeline and budget.

Work

Titles shipped.
Quality delivered.

A track record built inside AAA studios, now applied to every project — from indie day-one builds to live-service games with millions of players.

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Ubisoft Singapore · 2024

Skull & Bones

Open-world naval action game. Led QA across PS5, Xbox Series X/S, and PC. Console compliance, regression testing, and live-service validation across multiple patches.

3
Platforms
AAA
Scale
Live
Service
🎯
Ubisoft · 2023

The Division Resurgence

Free-to-play mobile shooter. QA across Android, iOS, and PC. Monetisation flow validation, performance testing on low-end devices, and live-ops quality verification.

3
Platforms
F2P
Model
M+
Players

What QA looked like on these titles

Both titles shipped under tight live-service timelines with weekly patch cycles. QA had to move at dev velocity while maintaining zero tolerance for P1 issues reaching players. Here's how that worked in practice:

Console Compliance

Sony and Microsoft submission requirements checked and signed off for every major patch. Zero submission failures.

Regression at Speed

Full regression suite run on every build before release. Critical path tested within hours of build delivery.

Cross-Platform Parity

Feature parity and performance consistency validated across all target platforms including Steam Deck.

Live Ops QA

In-game events, monetisation flows, and seasonal content validated before each live deployment.

Your game could be next.

Whether you're pre-alpha or heading to gold master — let's talk about what QA looks like for your project.

About

Built by someone who
has been in the room.

Evritest exists because indie and mid-size studios deserve AAA-quality testing — without the AAA price tag.

Evritest mascot
Kousik Karthikeyan
Kousik Karthikeyan Dhanakkodi
Founder · Evritest · Singapore
Titles Shipped
Skull & Bones — PS5, Xbox Series X/S, PC
The Division Resurgence — Android, iOS, PC
The Founder

16 years of production judgement, applied directly to your game

I am Kousik — founder of Evritest. I spent 16+ years in the games industry, most recently as QA Lead at Ubisoft Singapore, where I led QA on Skull & Bones and The Division Resurgence across console, PC, and mobile.

I have built QA processes from zero, managed distributed teams, led console compliance for Sony and Microsoft submissions, and validated monetisation flows on live games with millions of active players.

Every engagement at Evritest is reviewed by me personally. You're not buying a team of strangers — you're buying 16 years of production judgement applied directly to your game.

16+
Years in Games
6yr
Ubisoft Singapore
20+
QA Members Trained
CSM
Certified Scrum
View Full Portfolio ↗
Values

The principles behind every test

Checkpoint Thinking

Every milestone is a real checkpoint, not a rubber stamp. Progress only happens when quality is genuinely confirmed.

Player-First Focus

Every bug we file, we ask: does this hurt a real player? We test with the same eyes as your audience.

Challenge the Build

We don't just follow the happy path. We stress, break, and push every system to find what players will inevitably find.

Verify Everything

Nothing ships on assumption. Every fix is verified, every regression checked, every build signed off deliberately.

🤝

Teammate Not Vendor

We integrate directly into your Jira, Slack, Discord — and communicate like a teammate, not a contractor.

📊

Data-Driven Reports

Every report has repro steps, severity ratings, screenshots, and video when needed. No vague tickets.

Let's Playtest

Ready to ship
with confidence?

Tell us about your game and we'll scope a testing plan that fits your timeline and budget. No fluff, no bloated retainer.

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Get in touch

Whether you need a full QA plan or just want to talk through what your game needs — I'm available and responsive.

📍

Location

Singapore · Remote-friendly · Async

Send a message

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